Carnuta shines in several aspects. Firstly, its double-sided rune management system requires real planning: you have to optimize their use by trying to maximize the switches between the Sun side and the Moon side in order to save as many actions as possible.
Building its point system using ingredients is particularly satisfying and works very well. You’ll accumulate raw points, but also points in batches or combinations, which creates real dilemmas in your choices.
All these mechanics are fluid and elegant, without any unnecessary rules: here, the focus is on the essentials to make the game as accessible as possible. Another great idea is that the players dictate the pace of the game: as soon as a player plays their 11th card, the end is triggered. This encourages players to carefully monitor their opponents’ moves.
The plastic runes are particularly pleasant to handle, and the whole set is supported by quality components and attractive illustrations. In terms of value for money, the game clearly delivers.
There is, of course, a certain reliance on drawing cards, especially when good combinations are slow to appear. However, the game encourages us to adapt and be opportunistic. Furthermore, its accessibility, which is a real strength, can also give the impression of limited strategic depth, with games sometimes feeling repetitive.
But none of this spoils the fun. Carnuta is a clever and fast-paced combo-based card game that relies on optimizing actions and ingredient combinations to maximize points, all supported by an effective rune system. Accessible and fluid, it offers interesting tactical choices, despite limited long-term depth.