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Wireless: Build the first wireless networks in history

Following *ZhanGuo* and *Kingdom Crossing*, Marco Canetta and Stefania Niccolini shift gears entirely with *Wireless*, a strategy game for 1 to 4 players slated for release in 2026 by Spielefaible. Players take on the roles of great inventors from the late 19th and early 20th centuries, competing in a technological race to build the first wireless telecommunication networks by developing patents, radio stations, and global connections.

Using a world map, you must erect stations and transmit and modulate signals to gradually expand your network. Each game is shaped by the patents you secure, the scientists you recruit, the industrialists backing your project, and your personal objectives. At the game’s core lies an evolving action system where repeating an action makes it temporarily more expensive, forcing players to carefully plan their sequences and optimize their production engines.

Victory points can be earned in various ways: by linking specific nations, establishing permanent connections, filing patents, or fulfilling personal objectives. With its unique theme inspired by telecommunications pioneers, engine-building mechanics, and multiple paths to victory, *Wireless* promises to be a challenging Eurogame that will appeal to fans of strategy and optimization games.

https://boardgamegeek.com/boardgame/474481/wireless

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