Step into 1920s Spain with Jerez, an engaging board game designed by Jesús Fuentes and Héctor Carrión Benavente (co-designer of Queen Alice), illustrated by Jorge Tabanera Redondo, and published by Perro Loko Games. Aimed at 1 to 4 players for playtimes ranging from 60 to 120 minutes, players take on the role of winery owners aiming to age the finest wines in the region—including Fino, Oloroso, and Pedro Ximénez—guided by age-old traditions and the passage of time.
Over four rounds, players build their production engine by combining action cards, dice, and upgrade tiles. Each round breaks down into three main phases: a Production Phase to draft resources and cards, an Action Phase to execute strategies or discard cards for alternative benefits, and a Prestige Phase rewarding the most influential winemakers. One of the game’s core mechanisms involves customizing four individual player tracks activated left-to-right based on dice values.
The strategic highlight of Jerez lies in its faithful depiction of the traditional criaderas y solera aging system. Players introduce grape must into barrels, pushing it down level by level as it matures until it can be bottled or sold straight from the final row. Combining engine-building, clever placement, and an immersive theme, Jerez offers a rich and deep experience for fans of both winemaking and strategy games.
