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Defend Your Valley in Spirits of Valenor (2026)

Co-designed by Alexander Pfister and Johannes Krenner, illustrated by George Doutsiopoulos, and published by Pegasus Spiele, Spirits of Valenor is a new cooperative and story-driven card game.

Embodying nature spirits who have lived peacefully for centuries, you must face a sudden threat: invaders have crossed the mountains, leaving destruction in their wake. The game features a replayable campaign spanning 15 interconnected chapters.

Gameplay Highlights:

  • Strict hand-management mechanism: Players hold both Invader and Defense cards in hand without changing their order. On your turn, you must play the frontmost card—meaning you will constantly place new invaders across the valley’s 5 locations.

  • Tactical defense: To defeat an invader, the defense value at their location must meet or exceed the invader’s value. Matching the value exactly earns you a valuable Support Card bonus!

  • Objective: Defeat all invaders before any location is completely devastated to win the chapter and unlock the next part of the story.

  • Player count: 2–4 players (ages 10+)

  • Playing time: 30–40 minutes

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