- Publisher(s) : Olemains games
- Designer(s) : Bruno Cathala, Florian Sirieix
- Artist(s) : Seppyo (Mélanie Bardin)
- Players : 2–5
- Playing time : 30 Min
- Weight BGG : 1.00
What's this?
Visions is a card game designed by Bruno Cathala and Florian Sirieix , illustrated by Seppyo . Suitable for ages 8 and up, it offers quick games where players build two lines of dreams from cards representing different categories and environments
How do you play?
n turn, a player performs 2 steps:
1. Play a card
The player chooses a card from their hand to perform one of the following actions.
A. Starting a new dream
The player places a card in front of them to begin a new dream line. Each player can create a maximum of two dreams during the game.
B. Pursuing a dream
To add a card to an existing dream, it must share:
- either the same category;
- either the same environment;
with the last card of the dream in question.
C. Playing out a nightmare
If no card can be played normally or simply by strategic choice, the player can place a card face down as a nightmare.
Effects:
- He steals a card at random from an opponent;
- This opponent immediately draws another card.
The nightmare then acts as a joker: any card can follow.
Reflections
Reflections are triggered when a played card matches the one located exactly opposite it in the player’s other dream.
Each correspondence:
- moves the Reflet cube forward;
- adds an additional card in the river.
Two types of correspondence exist:
- same category;
- same environment.
An identical card can therefore trigger two Reflections at once.
If a player reaches the “Wake-up” space, they immediately win the game.
The Echoes
An Echo occurs when a player plays a card that is exactly the same as a card already present in the same dream.
In this case :
- he immediately plays another card;
- Several Echoes can be linked together.
2. Complete your hand
At the end of their turn, the player draws cards from the river until they have 3 cards in hand.
The river is only filled to 5 cards when it is completely empty… unless Reflections add cards in the meantime.
End of game and score
The game ends:
- when a player reaches the Wake-up space;
- or when there are no more cards in the draw pile and the river.
The final score is calculated separately for each of the two dreams: Number of cards from the most frequent environment x Number of cards from the most frequent category
Then we add the points earned on the Reflet track.
Is it good?
The game incorporates an element of chance and opportunity with the river of cards. This randomness can sometimes be frustrating if the right combinations don’t appear. Visions also remains fairly mechanical and abstract, without offering any truly revolutionary mechanics.
Overall, Visions strikes a good balance between accessibility and strategic depth. It remains a family card game with enough depth to encourage multiple rounds.
Visions Review
Positives
- Original art direction
- Simple and accessible rules
- Fast and fluid sections
- System of Reflections and Echoes
Negatives
- Element of chance
- Little mechanical innovation across the games
- It doesn't revolutionize card games
- Very abstract gameplay

