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Visions: Our review of this game of dreams and nightmares

What's this?

Visions is a card game designed by Bruno Cathala and Florian Sirieix , illustrated by Seppyo . Suitable for ages 8 and up, it offers quick games where players build two lines of dreams from cards representing different categories and environments

How do you play?

n turn, a player performs 2 steps:

1. Play a card

The player chooses a card from their hand to perform one of the following actions.

A. Starting a new dream

The player places a card in front of them to begin a new dream line. Each player can create a maximum of two dreams during the game.

B. Pursuing a dream

To add a card to an existing dream, it must share:

  • either the same category;
  • either the same environment;

with the last card of the dream in question.

C. Playing out a nightmare

If no card can be played normally or simply by strategic choice, the player can place a card face down as a nightmare.

Effects:

  • He steals a card at random from an opponent;
  • This opponent immediately draws another card.

The nightmare then acts as a joker: any card can follow.

Reflections

Reflections are triggered when a played card matches the one located exactly opposite it in the player’s other dream.

Each correspondence:

  • moves the Reflet cube forward;
  • adds an additional card in the river.

Two types of correspondence exist:

  • same category;
  • same environment.

An identical card can therefore trigger two Reflections at once.

If a player reaches the “Wake-up” space, they immediately win the game.

The Echoes

An Echo occurs when a player plays a card that is exactly the same as a card already present in the same dream.

In this case :

  • he immediately plays another card;
  • Several Echoes can be linked together.

2. Complete your hand

At the end of their turn, the player draws cards from the river until they have 3 cards in hand.

The river is only filled to 5 cards when it is completely empty… unless Reflections add cards in the meantime.

End of game and score

The game ends:

  • when a player reaches the Wake-up space;
  • or when there are no more cards in the draw pile and the river.

The final score is calculated separately for each of the two dreams: Number of cards from the most frequent environment x Number of cards from the most frequent category

Then we add the points earned on the Reflet track.

Is it good?

What strikes you first when playing Visions is its distinctive and mysterious art style. Gameplay-wise, the rules are very simple, but the game offers a touch of tactical depth thanks to its dual category/environment system, which must be optimized in both dreams to encourage Reflections, Echoes, and the grouping of the same icons and environments within a dream to maximize victory points at the end of the game.

The game incorporates an element of chance and opportunity with the river of cards. This randomness can sometimes be frustrating if the right combinations don’t appear. Visions also remains fairly mechanical and abstract, without offering any truly revolutionary mechanics.

Overall, Visions strikes a good balance between accessibility and strategic depth. It remains a family card game with enough depth to encourage multiple rounds.

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Visions Review
7.0To try
Visions captivates with its mysterious art direction and accessible gameplay, enriched by a touch of tactical depth through categories, environments, Reflections, and Echoes that can be optimized. Despite an element of chance and a lack of true innovation within the genre, the game strikes a good balance between strategy and accessibility, easily encouraging repeated playthroughs.

Positives

  • Original art direction
  • Simple and accessible rules
  • Fast and fluid sections
  • System of Reflections and Echoes

Negatives

  • Element of chance
  • Little mechanical innovation across the games
  • It doesn't revolutionize card games
  • Very abstract gameplay

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