I was particularly looking forward to The Hanging Gardens , because I had loved In the Footsteps of Darwin , the previous game by the same authors.
The Hanging Gardens also offers fluid and accessible mechanics, but with a bit more complexity than their previous game. There are more ways to score points, more icons, and more objectives to analyze. Everything is obviously accessible, but it will take a little time to adapt to fully grasp its potential, unlike In the Footsteps of Darwin, which was much more immediate in its gameplay.
The game relies on classic mechanics (card placement, collection) but adds a nice depth, notably with its mix of worker placement to choose cards on the main board, where the limited locations and the cost system force strategic choices.
This depth is reflected in the various ways to score points: the objective race, scoring characters, animals, trees, flowers, and not forgetting your personal irrigation card. The set collections are varied enough to offer good replayability.
The games are fast-paced and without downtime, although analysis paralysis can be felt by some players, given the different ways to score points.
The only criticism one could make is its lack of innovation. The game uses classic mechanics and doesn’t really add anything new. However, the overall effect works wonderfully. It’s an elegant, fluid game that will appeal to players who enjoy family-friendly games of optimization and short-term planning, with multiple ways to score.