A game lasts 6 Epochs . Each Epoch consists of 4 successive phases : Development , Zones , Feeding , and Extinction .
1. Development Phase
Players take turns playing an Evolution card from their hand, to:
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Create a new animal (card placed face down, without line),
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Add a trait to an existing animal (card placed face up).
Traits allow animals to adapt to their environment, attack, store fat, cooperate, flee, etc. Some traits are paired ( linked to two animals), others are negative (added to opponents to handicap them, such as parasites or mutations).
2. Zone Phase
A new Zone card is revealed, providing food and shelter. These cards form the environment in which animals will attempt to forage. Some areas (such as lakes or glaciers) require specific traits to access.
3. Feeding phase
This is the crucial phase: each player must feed their hungry animals by:
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Looking for food in an accessible area,
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Taking shelter , which protects from predators,
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Attacking with a predator (if the animal has the “Carnivore” trait).
Traits like “Cooperation,” “Communication,” “Running,” and “Adipose Tissue” are automatically activated to provide advantages when feeding. The strategy is to feed your animals efficiently while preventing others from doing so.
4. Extinction Phase
Starving animals die unless they possess traits that allow them to survive (hibernation, stored fat, etc.). The cards are then reset for the new Era. Each player draws a number of cards equal to their surviving animals + 2, up to a maximum of 6 cards in hand.
End of game
At the end of the 6th Era, the points are counted:
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+3 points per surviving animal,
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+1 point per trait (even negatives added by other players),