Zenith is a wonderful surprise. The core gameplay relies on a “tug of war” mechanic to influence the planets and achieve one of three victory conditions. This creates constant tension: you monitor your opponent’s movements, anticipate, stall… or push the planets into your control zone at the right moment. This system generates constant suspense and frequent twists and turns.
Despite the relatively quick games, Zenith offers real strategic richness with only three possible actions, each linked to an area of the main board. These actions, always carried out via your cards, require tense choices: should you discard them to progress on the technological tracks , obtaining ever more powerful bonuses? Use them to regain the Leader badge , and thus benefit from a larger hand each turn? Or play them for their effects and move the planets? Three actions, but an infinite number of tactical dilemmas.
The game manages to remain accessible without getting bogged down in complex rules. However, Zenith suffers from a very dense iconography. Early players will have their noses in the booklet or player aid, especially since some symbols aren’t clearly explained. This small obstacle may put off the less motivated, but once this initial effort is overcome, the game flows smoothly.
Another point to note: the element of chance in card drawing can sometimes be frustrating, especially when desperately searching for a specific type of planet. This isn’t a deal breaker, but it’s something to consider.
Visually, the game adopts a streamlined approach, favoring the readability of the board and cards. It’s clean and clear, but the theme quickly fades during the game, in favor of the mechanics.
In terms of pure gameplay, Zenith works equally well with two players or four players in 2 vs. 2 mode. The latter adds a layer of tactical coordination and cooperation that works very well. Interaction is strong, turnarounds are frequent, and games remain tense until the very end.
Bottom line : Zenith is a true success for fans of fast-paced, intense duels. Its ingenious tug-of-war mechanics, combined with a great deal of strategic depth, make it a game you’ll want to play again and again. As long as you can get past the graphic design, you’ll discover a game that’s as clever as it is tense, perfect for two (or four) brains on the boil.