Having enjoyed Wingspan and Wyrmspan, I was curious to try Finspan. The latter is often compared to its predecessors for being more accessible and faster to play. It skillfully incorporates the principles of Wingspan while adapting them to a new biotope, thus offering a gameplay experience that is both familiar and new.
Like the other games in the series, Finspan adds an educational dimension, with detailed descriptions of each species, and the Fish card illustrations are as beautiful as ever.
The card tableau building and engine mechanics will be familiar to fans of the “Span” series, but a few new features bring a real freshness to the gameplay: the vertical organization of the tableau, the merging of juveniles into schools, and the clever use of the personal discard pile.
Finspan is probably the most accessible of the three games, which makes it particularly suitable for families. Yet, it hides a great deal of strategic depth: optimizing actions can lead to brilliantly linked turns thanks to a few well-thought-out combos. Conversely, poor planning can sometimes leave you with a nearly useless turn—and be careful, you only have 6 turns per round!
The end-of-round timers are still present, remain an effective mechanic, and add tension and clear and varied objectives.
In summary, Finspan is overall very good. It’s a lighter, more accessible version of the “Span” series. It appeals with its beauty, fluidity, and ease of learning, making it an excellent choice for new players or family games, without sacrificing the tactical depth that will appeal to more experienced players.