In Hallertau, as is often the case in the author’s other games, we stay within the agricultural theme, but there are enough new things to arouse interest.
The mechanics of worker position is quite new for the author, with worker locations becoming more and more expensive if you wait too long.
The management of your field, with fields that become exhausted after production and others put fallow to gain quality, will force us to put certain fields to rest to optimize the harvest of resources.
But what changes the most compared to its other games, this is the importance of the cards in the game, with more than 300 different cards.
There are cards with immediate effects, permanent powers, income in each round, without forgetting all the victory point cards.
You will have to meet most of the conditions to be able to place them, and this will really not be easy.
Luck will obviously play a significant role, especially if you draw the right card, which could put off some.
As far as resources are concerned, it’s tense, because we will also have to juggle the demand for resources to keep to improve our craftsmen , and this demand is exponential the more you advance.
Personally, I find that this mechanic is a little behind in terms of theme and sensation. We are more into mathematical calculations.
But let’s not spoil our pleasure with this Hallertau which is, as is often the case with Uwe Rosenberg’s games, a very good game, original and not so complicated, and which offers a nice depth.