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Review Dune Imperium

What's this?

In “Dune Imperium,” players take on the roles of leaders of great houses in the Dune universe.

How do you play?

The game unfolds over a series of turns divided into three main phases:

➡️ 1. Agent Phase: Each player starts with two agents (and can gain a third later in the game). Players take turns placing their agents on available spots on the board.

To place an agent, a player must play a card from their hand that matches the icon of the location (faction icon, color, etc.).

Each location has specific requirements for placing an agent (e.g., having a certain influence or resource).

Each location allows players to perform specific actions, such as obtaining resources (spice, water, Solari), recruiting troops, gaining influence with factions, or drawing cards.

Some locations are tied to factions and increase a player’s influence with that faction, offering additional advantages and victory points.

➡️ 2. Reveal Phase: After placing all their agents, players reveal the remaining cards in their hand.

These cards provide persuasion points for purchasing new cards from the market and attack points for battles.

➡️ 3. Conflict Phase: Players resolve battles on the board based on the accumulated military strength.

Battle rewards vary (victory points, resources, influence).

Players can play “intrigue” cards at any time to gain bonuses, resources, or other advantages.

The game ends when a player reaches 10 victory points or when the Conflict card deck is exhausted. The player with the most victory points at the end of the final turn is declared the winner.

Is it good?

“Dune Imperium”: A subtle blend of deck-building and worker placement for an engaging experience in the Dune universe.

The core of the game lies in the ingenious mechanic that ties worker placement to the use of symbols on the cards. These cards serve both to activate actions on the board and to acquire new cards, imposing crucial strategic choices.

Resource management, simple yet effective, adds an extra layer of tension. Every resource counts, and players must optimize their actions to make the most of them.

The randomness of intrigue cards can indeed surprise some players. However, this aspect helps maintain an element of mystery and bluff, spicing up player confrontations.

The perfect intertwining of these dynamic mechanics brings to life an excellent game where every decision has significant impact.

The game ends as soon as a player reaches 10 victory points, encouraging a frantic race and timing strategy.

The integration of the theme in the illustrations is well done, and the components are generally of good quality. However, a downside is the inclusion of an Automa for two-player games.

While “Dune Imperium” shares some similarities with “The Lost Ruins of Arnak” in terms of mechanics, they provide different sensations.

The richness of possible strategies and the addition of expansions ensure excellent replayability, allowing players to discover new approaches and constantly renew the gaming experience. The ranking of “Dune Imperium” in the BGG top 10 is well deserved.

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Review Dune Imperium
9.4Exceptionnel
Dune Imperium intelligently combines deck-building and worker placement for a unique gaming experience in the Dune universe. Its ingenious mechanics, its tense resource management and its confrontations between players make it an excellent and replayable game.

Positives

  • Perfectly oiled game mechanics
  • The mix of Deckbuilding and worker installation
  • Accessibility and depth
  • Theme faithful to the Dune universe
  • Tense interactions between players

Negatives

  • Automa for two-player games
  • Part of chance of intrigue cards

Breakdown

  • Materials and illustrations 9.0
  • Mechanical 9.5
  • Thematic 8.5
  • Replayability 10.0
  • Handling 10.0
  • Interaction 9.5
  • Originality 9.0

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