Playing Cards: At the beginning of each turn, the player has 5 cards in hand. They must play all their cards in the order of their choice.
➡️ Cards produce resources such as: Skill, Sword, Boot.
Movement: Move from one room to another using Boots. Some tunnels require additional Boots or Swords to avoid damage from monsters.
Acquiring Cards: Use Skill points to acquire new cards on the Adventure track or permanent cards such as Mercenaries and Explorers.
Using a Windfall: Some cards offer immediate effects.
Fighting a Monster: Using Swords, players can attack monsters on the Adventure track for immediate rewards.
➡️ Other Mechanics:
Clank! (noise): Some actions produce Clank!, represented by cubes.
Dragon Attacks: If the Dragon attacks, all players’ Clank! cubes are placed in a bag, and cubes are drawn randomly to inflict damage on players.
Buy at the Market: In the market rooms, players can buy valuable items that offer strategic advantages.
➡️ What’s new:
Unlike the fixed boards of previous versions, the dungeon is here composed of modular tiles that are added and oriented according to the players’ exploration. Each game offers a unique configuration and a different adventure.
Some tiles have portals that allow players to instantly teleport to another portal in the dungeon, facilitating rapid movement and exploration.
Players can place offerings in sacred places by placing cubes of their color, which earns them gold in increasing quantities
Some elements of the tiles require lockpicking to be opened:
Chests: Allow you to recover a major secret.
Libraries: Provide “Books of Secrets,” adding special cards to the player’s deck.
Prison Cells: Release prisoners that provide points or other effects.
The game ends when all players have either escaped the dungeon or been incapacitated. Points are calculated based on artifacts, gold, cards, and tokens accumulated during the game.