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Kraftwagen: A lot of fun under the hood

What's this?

Kraftwagen: Age of Engineering is a strategy game for 2 to 4 players, designed by Matthias Cramer, that takes you to early 20th-century North America, in the midst of the automotive revolution. In this game, you play as a young car manufacturer trying to establish itself in a rapidly expanding market. You will develop engines, build innovative models, recruit engineers, and participate in Grand Prix races to increase your reputation.

How do you play?

The game takes place in 3 rounds , each divided into three phases :

1. Preparation phase

Setting up various elements.

2. Action phase

Players play by following the central cogwheel , the player in last position plays. In turn:

  • Choose an Action disc from those available on the wheel.

  • Performs the actions indicated on the disk.

  • Can bring a car to market by combining a model, an engine, workers and a price.

Possible actions:

  • Build a model or engine (depending on your research levels).

  • Research to increase your development levels (model/engine).

  • Hire workers

  • Recruit an engineer, an investor or an immediate bonus.

  • Attract a customer to the market.

  • Participate in the Grand Prix : Upgrade your racing car and compete against your opponents to score points.

A car can be put on the market if you have:

  • A model

  • An engine

  • At least one worker

  • A ticket to set the price
    You then place it on one of the six available locations in the market.

3. Countdown phase

It is triggered if:

  • 6 cars are for sale

  • or if the Hat pawn reaches square 4 of the track

The count is done in two stages:

  • Grand Prix : points based on the number of laps completed and the ranking.

  • Sales : Customers and investors buy cars based on their preferences (model, engine, luxury, price).

Reputation points are awarded for each successful sale.

At the end of the third round, the player with the most reputation points wins.

Is it good?

Kraftwagen , with its action mechanics on a rondel- style track (as found in some well-known games), remains effective. It creates interesting strategic choices around timing and managing the opportunities left to opponents.

But the true depth of the game is revealed in the phase of selling cars to different customers. You’ll have to carefully choose the engine and model based on market preferences. You can spend several turns preparing the ideal car… only to see an opponent snatch up the targeted customer, due to a lack of anticipation or poor timing. It’s sometimes frustrating, but it’s also what makes the game so exciting. 

The game is highly interactive , especially with the action track and competition over customers and race positions. Players must constantly monitor and anticipate each other’s choices.

That said, some analysis paralysis can occur if players try to calculate everything and this can cause some slowdown, especially if you add investor management to car purchases.

In my opinion, the various tokens and icons related to investors and engineers weigh down the experience a bit. These elements are a bit unclear and not very intuitive, which will force you to keep the rulebook handy during your first games.

The racing part is rather simple mechanically, but it can be worth a lot of points if you let one player get too far ahead.

Finally, the theme of car manufacturing is well integrated into the game. It gives real coherence to the mechanics, and the illustrations contribute to this immersion with great care.

In summary , Kraftwagen is a good economic strategy game, with marked interaction between players, an original theme and real tactical depth, despite some slightly superfluous elements which can harm the fluidity of the first games.

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Review Kraftwagen
7.8Good
Kraftwagen is a rich and interactive economic strategy game, driven by a well-thought-out rondel mechanic and a solidly integrated automotive theme. Despite some heaviness related to tile management, it offers tense, varied, and strategically satisfying gameplay.

Positives

  • Efficient washer mechanics
  • Tense and interactive sales phase
  • Original theme
  • Constant interaction between players

Negatives

  • Potentially frustrating sales phase
  • Risk of analysis paralysis
  • Some heaviness and unnecessary complexity

Breakdown

  • Components and illustrations 9.0
  • Mechanics 7.5
  • Thematic 7.5
  • Replayability 7.5
  • Getting started 7.5
  • Interaction 8.5
  • Originality 7.0

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