The game takes place in 7 rounds, called years. At the start of each turn, you draw 4 cards which will allow you to perform different actions.
By playing cards, you will be able to:
🔸 Recruit units in a territory you control, with a unit bonus if you have a barracks.
🔸 Build buildings that will allow you to harvest food, wood, carved stone, build defense towers and barracks. In certain territories, you will be able to erect large buildings to collect victory points, draw new cards and strengthen defense during battles.
🔸 Move to adjacent territories and engage in combat if there are opposing units.
🔸 The explore action will allow you to add new terrain tiles and move on them.
🔸 You will also be able to draw new cards and perform special actions with certain cards.
When you pass, you choose a new card available on the market at the start of the round.
There are additional modules with wild creatures moving around the board and having harmful powers. There are also modules including leaders, asymmetrical clan powers, new tiles, etc.
You will take turns trying to expand to conquer new territories, construct buildings, fight opponents and wild creatures in order to obtain the most victory points at the end of the game.
The end of the game can be triggered in two ways: either a player controls at least three closed territories with a large building in each of them, or simply at the end of the seventh round.