{"id":19647,"date":"2026-05-15T11:54:45","date_gmt":"2026-05-15T09:54:45","guid":{"rendered":"https:\/\/mr-boardgames.com\/mecanique\/non-classifiee\/killing-with-kindness-the-delicate-art-of-hospitality-and-cosmic-sacrifice\/"},"modified":"2026-05-15T11:56:15","modified_gmt":"2026-05-15T09:56:15","slug":"killing-with-kindness-the-delicate-art-of-hospitality-and-cosmic-sacrifice","status":"publish","type":"post","link":"https:\/\/mr-boardgames.com\/en\/news\/killing-with-kindness-the-delicate-art-of-hospitality-and-cosmic-sacrifice\/","title":{"rendered":"Killing With Kindness: The Delicate Art of Hospitality and Cosmic Sacrifice"},"content":{"rendered":"<p data-path-to-node=\"3\">Do not let the bright illustrations of cute forest critters enjoying pastries fool you. Behind its charming, dollhouse-like appearance lies <b data-path-to-node=\"3\" data-index-in-node=\"140\">Killing With Kindness<\/b>, an upcoming board game (scheduled for 2027) published by <b data-path-to-node=\"3\" data-index-in-node=\"220\">Burnt Island Games<\/b> and designed by the duo <b data-path-to-node=\"3\" data-index-in-node=\"263\">Manny Vega<\/b> and <b data-path-to-node=\"3\" data-index-in-node=\"278\">Scott Rogers<\/b>.<\/p>\n<p data-path-to-node=\"4\">Underneath its absolute cuteness, the title hides a resource management and worker placement game with a delightfully macabre theme: <b data-path-to-node=\"4\" data-index-in-node=\"133\">interdimensional sacrifice<\/b>.<\/p>\n<h2 data-path-to-node=\"6\">The Pitch: Welcome to the Candlewick Inn (and its bottomless pit)<\/h2>\n<p data-path-to-node=\"7\">In <i data-path-to-node=\"7\" data-index-in-node=\"3\">Killing With Kindness<\/i>, you play as the managers of the <i data-path-to-node=\"7\" data-index-in-node=\"58\">Candlewick Inn<\/i>, a cozy country cottage that welcomes the adorable creatures of the Evergreen Forest. Your day job? Filling your guests&#8217; little bellies to the brim with your restaurant&#8217;s richest desserts before sending them off to a comfortable suite for a peaceful night&#8217;s sleep.<\/p>\n<p data-path-to-node=\"8\"><b data-path-to-node=\"8\" data-index-in-node=\"0\">The catch?<\/b> The inn was built directly over a dimensional rift. An unspeakable cosmic horror lives there, and the only thing keeping it from destroying the world is a nightly meal of&#8230; plump guests stuffed with sweet treats. Welcome to the dark side of hospitality!<\/p>\n<h2 data-path-to-node=\"10\">How to Play<\/h2>\n<p data-path-to-node=\"11\">The game takes place over <b data-path-to-node=\"11\" data-index-in-node=\"26\">three nights<\/b> (three rounds) during which you must balance guest satisfaction with the demands of your underground monster.<\/p>\n<h3 data-path-to-node=\"12\">1. Staff and Location Management<\/h3>\n<p data-path-to-node=\"13\">On your turn, you must assign a staff member to a specific area of the hotel. The game features a very interesting dual-action system:<\/p>\n<ul data-path-to-node=\"14\">\n<li>\n<p data-path-to-node=\"14,0,0\"><b data-path-to-node=\"14,0,0\" data-index-in-node=\"0\">5 Locations:<\/b> Lobby, Kitchen, Dining Room, Suites, and Basement.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"14,1,0\"><b data-path-to-node=\"14,1,0\" data-index-in-node=\"0\">5 Staff Members:<\/b> Concierge, Chef, Server, Bellhop, and Housekeeper.<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"15\">When you place a worker, you trigger <b data-path-to-node=\"15\" data-index-in-node=\"37\">two actions at once<\/b>: one associated with the location and one unique to the employee&#8217;s specialty.<\/p>\n<h3 data-path-to-node=\"16\">2. Fattening up the guests&#8230; for the monster<\/h3>\n<p data-path-to-node=\"17\">Your goal is to generate as much &#8220;Kindness&#8221; as possible through your hospitality activities. However, terror is always looming. If things get too terrifying around the hotel, your own staff members risk being accidentally gobbled up.<\/p>\n<p data-path-to-node=\"18\">When dusk arrives, you must direct the creature&#8217;s hunger toward specific guests who best satisfy its &#8220;dark desires.&#8221; Once the monster is full, it slinks away, making room for a <b data-path-to-node=\"18\" data-index-in-node=\"177\">new monstrosity<\/b> the next day, complete with fresh culinary preferences.<\/p>\n<h2 data-path-to-node=\"20\">Game Specifications<\/h2>\n<table data-path-to-node=\"21\">\n<thead>\n<tr>\n<td><strong>Feature<\/strong><\/td>\n<td><strong>Details<\/strong><\/td>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><span data-path-to-node=\"21,1,0,0\"><b data-path-to-node=\"21,1,0,0\" data-index-in-node=\"0\">Player Count<\/b><\/span><\/td>\n<td><span data-path-to-node=\"21,1,1,0\">2 to 4 players<\/span><\/td>\n<\/tr>\n<tr>\n<td><span data-path-to-node=\"21,2,0,0\"><b data-path-to-node=\"21,2,0,0\" data-index-in-node=\"0\">Play Time<\/b><\/span><\/td>\n<td><span data-path-to-node=\"21,2,1,0\">60 to 90 minutes<\/span><\/td>\n<\/tr>\n<tr>\n<td><span data-path-to-node=\"21,3,0,0\"><b data-path-to-node=\"21,3,0,0\" data-index-in-node=\"0\">Age Rating<\/b><\/span><\/td>\n<td><span data-path-to-node=\"21,3,1,0\">13+<\/span><\/td>\n<\/tr>\n<tr>\n<td><span data-path-to-node=\"21,4,0,0\"><b data-path-to-node=\"21,4,0,0\" data-index-in-node=\"0\">Main Mechanics<\/b><\/span><\/td>\n<td><span data-path-to-node=\"21,4,1,0\">Worker placement, resource management, secret objectives<\/span><\/td>\n<\/tr>\n<tr>\n<td><span data-path-to-node=\"21,5,0,0\"><b data-path-to-node=\"21,5,0,0\" data-index-in-node=\"0\">Publisher<\/b><\/span><\/td>\n<td><span data-path-to-node=\"21,5,1,0\">Burnt Island Games<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2 data-path-to-node=\"23\">Why Keep an Eye on It?<\/h2>\n<p data-path-to-node=\"24\"><i data-path-to-node=\"24\" data-index-in-node=\"0\">Killing With Kindness<\/i> shapes up to be an excellent representative of the <b data-path-to-node=\"24\" data-index-in-node=\"73\">&#8220;Cute Grimdark&#8221;<\/b> genre (much like video games like <i data-path-to-node=\"24\" data-index-in-node=\"123\">Cult of the Lamb<\/i>). The contrast between optimization gameplay\u2014running a hotel\u2014and the grim necessity of feeding a Lovecraftian monster offers a very strong thematic tension.<\/p>\n<p data-path-to-node=\"25\">Will you manage to satisfy your guests, your staff, and the entity in the basement to earn the highly coveted title of <b data-path-to-node=\"25\" data-index-in-node=\"119\">&#8220;Employee of the Week&#8221;<\/b>? Find out when it hits the table!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Do not let the bright illustrations of cute forest critters&hellip;<\/p>\n","protected":false},"author":1,"featured_media":19645,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[347],"tags":[],"class_list":["post-19647","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Killing With Kindness: The Delicate Art of Hospitality and Cosmic Sacrifice<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mr-boardgames.com\/en\/news\/killing-with-kindness-the-delicate-art-of-hospitality-and-cosmic-sacrifice\/\" \/>\n<meta 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